The rule for solving a maze is this: put your shoulder to a wall and walk. This works less well for a maze with doors in it, but Aldous knows better than to try mapmaking. The rooms here don’t play fair.
The library, for instance, is stalking her. She keeps smelling it behind her, dust and wood acid and the cruel alchemy of glue. She doesn’t trust it, but it must be trying to tell her something.
She enters, finally, and pulls a book down expecting blank pages. Instead it’s full of handwritten names: Cording, Cordovan, Corey, Corinna, Corinne, Corwin, Cosette.