Archive for the ‘Creativity’ Category

Coming soon to an Eagle Nest near you

Thursday, August 11th, 2005

I’ve already mentioned that “Pirate Revenge” is done and ready for tomorrow night’s premiere. The family has previously seen a rough cut that’s pretty crude (home VCR edit with no sound track). On the surface, there’s nothing profound or meaningful to be found, because the “Houseboat Trilogy” has always been about indulging ourselves with a bit of silly entertainment for some good laughs and a few inside jokes. The original film was silent 8mm, shot in sequence during a 1971 lake vacation. It was short, violent, and very funny. The second part came 17 years later, when we celebrated Mombo and Dadbo’s 40th anniversary at Dale Hollow Lake. We’d made the shift to VHS by then, but it was also a spontaneous, in-camera effort, with some miserably poor post-production to spice it up. Now the characters from “Pirate Waters” had names and a context, so “Pirate Isle” was an instant classic within the Clan.

It looked like the next installment was going to be another of my many unfinished projects. I’d decided to shoot it more like a typical movie—get a lot of takes “in the can,” and then put it all together later. Seemed like a good idea at the time, but I didn’t have any capability beyond splicing clips from the raw Hi-8 footage to a home VHS deck. We recorded that master tape during a long weekend outing to Lake Cumberland in 1993. Brendan and I shot some filler months later, but basically nothing happened for nearly twelve years to bring the series to a conclusion.

But now, in the words of Petey the Pirate Urchin, “Everything’s changed,” because Seth rolled up his sleeves to reconstruct the entire production from scratch as a labor of love, adding his own natural sense of pacing and story coherence. The result goes way beyond my original vision for what was never meant to be more than another goofy contribution to the family archives, and I say that because the clean production quality of the Casablanca editing system at WREB lends an odd credibility to the composed footage. For me, this achieves two things. It provides a more satisfying entertainment experience rooted in our unique camraderie and shared humor, but, beyond that, it captures in one collaborative creation a intensely pleasurable look at the many raw talents and “playtime personalities” of the participants—the acting skills of Brendan in early formation, the not inconsiderable ability of his mother to craft a powerful characterization with minimal screen time, the hilarious histrionics of Jeanne, Susan, James, Jeffrey, Jerome, and others, the touching scenes of my parents together (demonstrating the typical respect they had for our endeavors by playing their roles straight), but perhaps more than anything, Seth’s embryonic media capability, which no one should fail to admire at his stage of the game.

Speaking only for myself, I think this oddball creation should be preserved and treasured forever.

Mombo-style recap

Tuesday, August 9th, 2005

Walie wanted to play with toys all day. APS replaced our crashed hard drive with an even bigger one. I had a 150-yard PR time in the pool during my midday workout. The American economy continues to grow. I solved the cascading style sheets problem in the preliminary Website for Kentucky Trust Company. Dana had an informative talk with a local man who recovered from a case of pancreatitis worse than what Bruce has. Seth helped me put the finishing touches on “Pirate Revenge,” the final segment of my goofy “Houseboat Trilogy” (originated as a teen not much older than he). Discovery landed safely and the astronauts held a press conference. Josh had another night’s sleep at the Blue Bank Farm.

Twelve years later and worth the wait

Monday, August 8th, 2005

Working on the family movie has been fun, and I’ll be somewhat sad to see it finished. I don’t think I can imagine a young person taking a project more seriously than Seth is taking the completion of “Pirate Revenge.” I can tell that it’s a bit painful for him to watch me insert gags and “camp it up” (in the old Dixon manner of my generation), and when we talked about continuing to tweak it, I shared the George Lucas quote, “No film is ever finished, only abandoned.” Seth thought that was depressing. Marty, who came along to work with us one night, wanted to know if I saw the essence of the piece as drama or comedy. I said, “If anyone can tell, then Seth and I have failed.”

More weird, wild stuff

Thursday, August 4th, 2005

We’ve all seen some bizarre content on the Web, but one has to admit that this page is pretty strange…

Breaking up is HARD to do

Tuesday, August 2nd, 2005

I’m trying to figure out how to say something about Andrew’s new film without spoiling it for someone who wasn’t at the Kentucky Theater opening last Friday night. It’s a clever twist on the typical love triangle and has many fine moments. I have enough experience with film/videography to know how much work goes into finishing a project like this, so I have to tip my hat to anyone who puts that much energy into a movie with no budget. I can’t wait for the day when someone gives Andrew the time, dollars, and support to do his best work. I know it will happen because this lad has more persistence than almost any other creative person I’ve ever known. He’ll be successful because he’ll never quit trying. I recall the only time I ever heard my friend Danny talk in public about being an actor, and there were a lot of young people present wanting to know how to break into “the industry.” He told them not to wait for somebody else to hand over an opportunity, but to just get a camera and start creating. I don’t believe Andrew was there that night to hear the advice, but that’s exactly what he’s been doing for as long as I’ve known him. He’s a talented, good-looking young man, but it’s his focused will to make it happen on his own that will be the key to his eventual “discovery.”

I don’t know, Johnny, I really don’t know

Saturday, July 9th, 2005

Seth and I put in a rigorous session with Lady Casablanca and learned a few hard lessons in our first team effort to produce a final cut of “Pirate Revenge.” When we were no longer laughing at our funniest scenes, we knew it was time to call it a night.

Oldenday X

Saturday, June 25th, 2005

My family was never far from my mind during the seven months I lived in Europe during 1974. (In fact, I so turned off a pretty Flemish girlfriend by admitting I missed my family that she dumped me within hours for a Belgian doofus named Bruno.) One way I could feel connected to my brothers was to think about “The Legend,” and it was easy to be inspired, surrounded as I was by all the fascinating history of feudal conflicts, life on the manor, warring political factions, imperialistic ventures, and Napoleonic exploits. I was constantly encountering the art, architecture, accouterments, and weapons of the general time period we’d chosen to frame our imaginary world of swashbucklers and tyrants. When my brother James sent me a letter mentioning Hedda Keeh, one of our beloved characters (a native of the Western Plaines and Peace Chief of his nation), I plunged into the creation of a comprehensive map and sent it home along with our most ambitious document to date—a long letter from Joncules Dix to his half-brother Jimcus (otherwise known as Chaims-Dan, or Man-With-Flying-Feet, from his years among the outcast monks of Chap). Before long, the nonlinear structure of our narrative was firmly rooted in the idea of producing documents and artifacts that revealed only a portion of the totality, which would then lead to further discussion, attempts at integration, and ongoing creativity (often using dioramas built with the very type of plastic figures that influenced our imagination from the beginning). It became a perfect organizing principle—not original to us, I suspect—and reinforced the historicity of our approach, removing it forever from a strictly oral realm. An explosion of development followed, with numerous drawings, carvings, models, and written fragments. Spinning yarns within “The Legend” has never been the same since.

Olden…

Oldenday IX

Friday, June 3rd, 2005

By adolescence, our collection of evolving characters and plot-lines had detached itself from playtime notions or other childhood limitations. We made an effort to shed not only elements of fantasy, but anything out of conformity to the “historical accuracy” of our invented world—the land of “The Pirates.” We used the term in its broadest sense. The band of half-brothers central to our story were not the classic “Howard Pyle types,” but true corsairs from the standpoint of their disregard for societal constraints or prevailing authority. Their adventurous conduct was governed by a common code of mutual survival and respect for each other’s keen abilities. That our story had no fixed beginning or end was well accepted by us all, and we felt free to add new personalities, ethnicities, and anecdotes, as long as they seemed to fit within a narrative continuum that was constantly pushing forward and backward in time. Revisions in service to coherence would pass muster and shape the new legacy. It’s hard to describe the shared excitement and the satisfaction of knowing that we could never be bored if we were together, because the joy of adding to our open-ended chronicles was just a collective daydream away. A mere suggestion could trigger a new layer of creative integration. I’m not sure when it happened, but we started to document a few things here and there, and before long it was apparent that there was no end to the depth and richness of the mosaic. I can’t say it was clear to us at the time that it would prove to be a lifelong pursuit, but we did appreciate its staying power and understood that it was certain to continuously improve. It’s no surprise to any imaginative individual that youth is often fertile ground for an enduring artistic vision. I just recently listened to Ron Howard explain that the premise of how he’d create his motion picture about the Great Depression derived from ideas he had in high school. By the time the oldest of us were settled into college life, we had quite a head of steam with our own story project, but we didn’t anticipate the explosion of development that was about to take place in “The Legend.”

Olden…

Oldenday VIII

Friday, June 3rd, 2005

When Brendan spoke of “building a narrative out of noncontiguous events,” it was as if he was talking about the tapestry of stories that my brothers and I have been weaving all our lives. Stories… they’ve been part of my creative identity from the beginning. Wanting to tell them was as natural as drawing. First it was with chalk and blackboard (my artistic genesis), and then it expanded to comic strips, “scrips,” and my early childhood writings (the Summer family’s life on a farm and the adventures of Gordon Antent, leader of shipwrecked souls). But whatever artesian well of infatuation might emerge and run its course, there was always a distinct narrative world that continued to evolve at the pace of my maturing regard for the human condition, and there was never any doubt about the fact that this was a story project that was meant to endure. As is typical with any creative momentum that has an origin in early life, it’s difficult to define how naive concepts gain an inertia that survive childhood play. And it was always a collaborative enterprise from the start, involving a sibling give-and-take of ideas that would find enough consensus to mold the stories and character profiles in a semi-permanent fashion, until the next burst of development. It all grew out of an activity that, for us, was a powerfully stimulative pastime—playing with little plastic men. Current hobbyists and collectors would refer to them as “playset figures.” The next generation would know them as “action figures.” But most families like ours wouldn’t expend limited resources for the elaborate playsets on the market, with their carefully planned and crafted groups of figures, buildings, props, and accessories (few would dispute that the Marx Toy Company was the high-water mark in the genre). We fit into the merchandising strata at a level called “dimestore toys,” cheap, simple bags of men (rarely women) with few if any accouterments. We envied the friends and cousins who had Marx
playsets
(WWII Battleground, Blue and Gray, Fort Apache, Alamo, Ben-hur, and TV spin-offs like Davy Crockett, Gunsmoke, Wagon Train, and The Rifleman), but we could make do. We had imagination to spare and we had each other, but most of all, it really wasn’t about the toys. It was about the dramatic stories, and the heroic personalities, and the exotic homelands, and the interactivity of brotherly minds, and the continuity of our boyhood traditions, and ultimately… the fascinating nonlinearity of it all.

Olden…

One of those ~bbBOIIINNG~ moments

Thursday, June 2nd, 2005

Something Brendan said yesterday really got me fixated on a line of thought. For some reason I don’t consider myself a writer (perhaps a diarist or “journal-ist” at best), and yet telling stories has been a part of my imaginative side for as long as I can remember— whether illustrative, oral, or written. The Iliad and Odyssey of Homer may have been the first nonlinear story, but I didn’t read Homer (just the condensed juvenile versions) until long after my brothers and I had begun to create a rich oral/written tradition that’s almost 50 years old now. It’s nonlinear nature is one of its strongest suits. It’s been called various things over the years, but now we generally refer to it as “The Legend.” If I keep thinking about this I’ll have the ingredients for another Oldenday segment.

The creative equation

Thursday, May 12th, 2005

The word “miracle” keeps coming up in my conversations with others
about Bruce, and appropriately so, but I can’t help but think that such
profound intersections of the physical and the divine may not be as
extraordinary as we often believe, nor as rare as the term implies.
Perhaps they’re just the proving of the Universal Law, and are meant to be
the rule, rather than the exception. Haven’t the sages, prophets, and
Christed Ones told us as much since the beginning of recorded time?
And yet it appears that I only participate fully in this
“creative equation” when traumatic circumstances shatter my
daily mode.

Tonight I was part of The Salvation Army’s annual appreciation
dinner and had the opportunity to hear a talk by Commissioner Fred
Ruth, who recently retired as the organization‘s representative to the
United Nations. From New York to London to Eastern Europe to
Russia to Indonesia to New Guinea to North Korea, this dedicated
officer has literally served around the globe and witnessed countless
examples of the Light of God intervening on behalf of those in need,
but only when an individual’s heart, head, and hand are in the right place
at the right time with the right intent, positioning oneself in service
to His eternal Law.

Miracle? Until we come up with a better term—and it’s time we do—the word will have to suffice.

Cosmorama-dama-ding-dong

Friday, May 6th, 2005

There’s a pattern that presents itself when I create one of my collage artworks, and it can be described something like this— As a concept gradually takes shape over a period of days, individual components are selected by contrast of color, size, and aesthetic associations, often involving the assembly of miniature configurations that will function as units. The formal compositional phase is then executed with intuitive dispatch within a concentrated block of time. After at least one night’s sleep, the third and final step is one of refinement, when the design is finessed with the placement of smaller elements to anchor the proper visual balance. Tonight I completed “act two” of the piece I’m donating to the Art-full Raffle (sponsored by the Arts Commission of Danville/Boyle County next week to raise funds for local arts scholarships).

Majestic aspirations vs elusive microeconomics

Saturday, April 30th, 2005

While out at midday on a five-miler, I was imagining what would happen if I took a collage miniature and enlarged it to gallery size after subjecting it to a mezzo-tone or stochastic conversion. I must have at least a dozen images that lend themselves to this graphic treatment, but when I consider time, materials and framing, I don’t see how I could finance it, not to mention the lack of anyone asking me to prepare such a large exhibition. I’d better start with just one and test the waters.

This one’s on the Haus

Thursday, April 28th, 2005

Precisely three years ago, Marty and I spent much of our day documenting and dismantling my 50th birthday “Haus of Cards” retrospective exhibition. At the time I thought it might be the high point of my card-making activity, and I was probably right. After a peak of 309 hand-made cards in 1999, I created 166 in both 2000 and 2001, bumped it back up to 189 the year of my Danville show, but saw the total fall to 105 by the close of 2004. So far this year I’ve made 22, a far cry from those productive years, when I might top 50 or 60 cards by Brendan’s birthday.

Oldenday VI

Wednesday, April 20th, 2005

When I was a preteen, Dadbo brought home a carload of aerospace magazines from work. Did I cut out all the cool pictures of rockets and supersonic aircraft? No… I cut out and saved the marketing symbols and corporate trademarks. I can’t explain it, but I always had an affinity for letters and graphics (the GE emblem on the refrigerator intrigued the heck out of me), but I had no clear comprehension of either the fine or applied arts, any sense of the distinction, or what an artist actually did for a living, other than maybe draw cartoons, paint signs, or think up a few crazy advertising ideas like Darren Stevens. My junior high art teacher had worked as a commercial artist before switching to art education. She didn’t actually instruct me in any specific graphic arts techniques, but I did gain one valuable thing from her—she made sure I understood that commercial art was a viable aspiration for a talented person. But there was something else between the lines, as though it was our secret, this notion that commercial art wasn’t exactly noble, that it wasn’t real art. Hmmm, so what was real art? Didn’t have a clue. Norman Rockwell? For petesake I didn’t even realize who Bob Clampett and Ralph Bakshi were poking fun at when they created a cartoon character called Go Man Van Gogh (the wild beatnik artist on “Beany“). I just knew that I was fascinated by comics and advertising art and loved to study lettering and draw words as pictures. I remember painting the word “ICE” with watercolors, adding the archetypical mounds of snow and ice-cycles around the letters. It was almost a right of passage. Weird, eh? I had four different art teachers in four years of high school. I hate to be unkind but each one of them was worthless. I had talent, so there was no reason to spend time with me. It was more important to babysit the goof-offs who took art as a “cake” elective. No wonder I sent off for the Famous Artists home test. I don’t think I even realized how desperate I’d become. What others might have viewed as crass merchandising was a Godsend for me. The individual attention I got from instructors in far-off Connecticut was something I’d never experienced before. And even though the course introduced me to both the fine and applied arts, there was something about commercial art that made me feel at home. When I saw the classes offered by UC I didn’t get the same electricity from reading about figure drawing, painting, or printmaking like I did from discovering that I could take design fundamentals, typographics, photography and film/animation. I was pumped! I wanted to go to college so bad I turned cocky and couldn’t wait to blow my hometown and head for the big city…

Olden…

Oldenday V

Monday, April 18th, 2005

I regret that I didn’t pursue animation. Yeah, I know, it’s not fashionable to have regrets. I suppose there are self-actualized individuals who’ve genuinely reached the point of “no regrets,” but I reckon that with most people who purport to have no regrets, the claim is wishful horseshit. You have regrets when you fail to go after a skill or livelihood that necessitates beginning when you’re still young. For me it’s sailing, horseback riding, martial arts, and animation. Don’t get me wrong; it’s never too late to start doing anything you’re passionate about, but you have to face the fact that there are certain things that require a lifetime to get good at. Now I admit it’s true that Yukio Mishima didn’t start to train in the martial arts until he was 40, and still became a kendo adept, but he also flipped out and disemboweled himself in public, so I don’t think I’ll suggest him as a role model. There have been rare exceptions among artists (like Grandma Moses? Who else?), but the fact is I made choices that removed me from the world of animation, even though I’d art-directed a corporate animation for Rand-McNally at the age of 24 and had come to the attention of Chicago’s top animator. It’s not complicated—I out-smarted myself and stopped animating, just like Dadbo decided to become an engineer instead of pursuing veterinary medicine. Regrets don’t have to be debilitating, but most likely there will be something you’ll abandon and wish later you hadn’t. Just make sure it isn’t one of the “big things.” Never turn away from your true passions. So… I can’t sail, cycling is the closest I get to real riding, I’m still an Aikido white belt, and I’ve learned to live without animation, even though I still dream of having gotten rather good at it. I contemplate taking the time to study Tex Avery, Jay Ward, the TerryToons, and all the classic cartoon arts or immerse myself in the works of Jordan Belson, Saul Bass, or Hayao Miyazaki. Fortunately I still hold on to my greatest touchstone. I continue to draw with my own hand…

Olden…

Oldenday IV

Sunday, April 17th, 2005

You would have thought that I’d get at least one decent art teacher during my years in high school. No dice. And so I continued my bizarre attempt at artistic cultivation. I developed my own comic book characters, illustrated home-grown stories, and advanced my “Wanted Posters” into a state that was clearly an attempt at pushing my facial skills as far as I could handle without proper training. Nobody had ever told me about anatomy or life drawing. I absorbed the daily comics (I hated “Dondi” but studied the drawing). The unique intro to The Wild Wild West and the long-forgotten Lone Ranger animated series fascinated me. I became more and more interested in animation. I poured over the drawings of political artists—Herblock, Hugh Haynie, and Paul Conrad. I entertained the notion that I wanted to be an editorial cartoonist, and wrote letters to prominent exponents of the art form. But then something happened that would change everything. I saw an an advertisement from the Famous Artist School and responded. A representative actually paid a visit to our home and I begged my parents to let me give it a shot—the correspondence course that would give me the art instruction that I’d never managed to acquire. They said, “Okay,” and I will forever be grateful for this simple consent to expose me to legitimate art educators. I acknowledge now that the home-study “Course for Talent Young People” was an experiment, an attempt to market the successful adult course to a younger market. That meant nothing to me at the time. This was the school endorsed by Norman Rockwell! How could they deny me this opportunity? Well, they didn’t, even though my Mom had to cajole me into keeping up with the lessons. But a sea change had occurred. I was formally introduced to the world of art at last, fine and applied, and I was soon ready to make an informed decision about the direction of my artistic development. When my grandmother gave me a bulletin of classes from the University of Cincinnati, I was ready to choose a course of action—commericial art. No surprise. This was it! Everything else fell to the wayside…

Olden…

Oldenday III

Friday, April 15th, 2005

I don’t know if I really liked school as a kid, but rather accepted it as my fate. It did have one nice thing going for it—ample opportunity to draw. Because we were Catholics, we went to school six days a week, although the Saturday religious instruction (catechism) was only in the morning, which wasn’t so bad because we were used to it, and we got to hang out with our top chums, the Vagedes boys. But maybe the best thing about Saturday mornings was that we got a comic book. I didn’t know that Treasure Chest wasn’t “cool.” I looked forward to the wholesomely didactic magazine (given out one per family before we went home each Saturday morning) because it was a comic book. Super heroes would come later. “Treasure Chest” introduced me to the longer pictorial narrative form and the art of the visual cliffhanger. Looking back on it, the staff that produced it was clearly packed with talent. I never saw another issue of it after 1964. With the move to a new town, a few dimes to spend, and the proximity of my junior high school to a retail rack of Superman, Batman, and Aquaman, I made the seismic shift to the world of DC Comics. Other than being shown how to use pastel chalk by family friend Mr. Smalley, I still had received no direct exposure to fine arts instruction. I was almost a teen, and I’d had no educator who could demonstrate to me genuine artistic technique, even though I’d had a series of teachers who rather negligently but wholeheartedly supported my effort to become self-taught. And so I continued with my own strange mix of preferred influences: Reed Crandall, Doug Wildey, Bob Clampett, Alfred Andriola, Curt Swan, Bob Kane, and Frank Frazetta. Actually, I could have chosen much worse…

Oldenday II

Monday, April 4th, 2005

Not long after the surprise bonanza of “funny papers” from Uncle Art, I developed the notion that the ideal life would be to have my own studio and draw a daily comic. I began filling up tablets with my original strips. I remember some of the titles and characters, such as “Pop and Pope,” and “Manna, the Nice Hermit,” but these early collections are long gone, and I can’t for the life of me bring to mind the title of the most extensive series, which consisted of humorous, everyday stories about a smart young woman named Miss Little who lived with her quirky grandfather (or was it an uncle?). These serials comprised my “wholesome” creations. At the same time, I applied myself industriously to numerous one-page “wanted posters,” refining my facial cartoon style with a cast of murderers, thieves, arsonists, and blackmailers, as well as pictorial set pieces that I called “scrips,” in which I worked out my shorthand visual body language with depictions of battles, action scenes, and bloody assaults on dinosaurs and other monstrous beasts. These two sets of drawings managed to survive, but it’s the comic strips that I wish I still had as part of my childhood archives, because I viewed these as actual preparations for what I wanted to be when I grew up…

Oldenday I

Saturday, April 2nd, 2005

Although my mom provided a truly rich atmosphere for mental play and my dad revealed for me his familiar world of nature, I look back at times with wonder and some amusement that I ever arrived at any sort of creative legitimacy, given the odd character of my early visual stimuli. I always had chalk and my own blackboard, and was given free reign to inhabit the world of my own imagination, sharing it with a captive sibling audience. I suppose we were rather sheltered. It was no surprise they thought I was a real artist. I recall almost no access to books with “serious” artwork. A bound collection of Currier and Ives reproductions was about as close as it got. I don’t remember any childhood visits to art museums or even going to a library before attending school. There was really nothing about art to learn on television, except for the exposure to Walt Disney, or a glimpse of illustrations in the books read by Captain Kangaroo, or, eventually, Jon Gnagy’s “Learn to Draw.” At least I understood that Yogi Bear and the Flintstones wasn’t about art. We didn’t get a daily newspaper. And so it was a monumental event in my life when Uncle Art delivered a stack of Saturday Evening Post magazines and a year’s worth of old Sunday comics. I must not have had a bit of interest in anything else until it was fully absorbed. For a time, that was the pinnacle: Walt Kelly, Al Capp, Milton Caniff, and, of course, those magnificent Rockwell covers…

Various & Sundry, part eleven

Thursday, March 24th, 2005

— Now that the corner has been turned, and Bruce’s life has been preserved, he faces a difficult future, short- and long-term. A tough row to hoe, as they say. Today it appears as though the doc has given up on salvaging his transplanted kidney—too little function, too much chronic deterioration. This means more dialysis, a process which Bruce grew to loath, and will surely dread to accept back into his life on any regular basis. It may be several more hours before his awareness clears enough for him to evaluate his choices (or lack thereof). He’s being moved from intensive care to progressive care, and taken off anti-rejection drugs, narcotics, steroids, and sedatives, plus he’ll be down to a single tube—oxygen. One of the reasons they doped him is because he became combative and ripped out the nasal/gastric tube at least twice (as I might have, too, had I been in his situation). Or maybe I have that backwards (side effects of medication causing aggressive behavior and colorful use of language). In any case, the outlook is encouraging, but I’ll keep up my prayers. It’s likely that there will be more bumps in the road…

— If I came up with an idea for a new method of capital punishment—slow death by starvation—would it be declared cruel and unusual? If authorities came into your home and discovered all the pets were dead, would they say, “…within his rights—slow death by starvation.”? Sorry, just thinking rhetorically here. (Did I do the punctuation correctly on that?) “…I can’t imagine why, the world has time enough to cry.”

— As an avid watcher of Brian Lamb’s “Booknotes,” I was disappointed when he wrapped the 800-show series on C-SPAN. Listening to writers talk about writing makes me want to write. Listening to politicians talk about politics doesn’t make me want to run for office. Listening to artists talk about art definitely makes me want to make art. Now the only other good interview show with the classic all-black set is Charlie Rose. I think Rose is at his best when he’s talking to artists. Not that he doesn’t demonstrate the same level of skill when interviewing journalists and politicians, but I guess he tends to insert more opinions that sometimes irritate me. His recent conversation with Daniel Day-Lewis and his astonishingly brilliant and beautiful wife, Rebecca Miller (daughter of the late Arthur Miller), was just about as good as television ever gets. How in the world does he get these creative people to relax and describe the inexpressible aspects of their talent and craft? His style is totally different than Lamb’s, but they both make it look so easy. Not the performance (if that’s what you can call it), but the technique of coaxing the guest to say things that are genuinely interesting. I made the mistake of watching a perfunctory interview with Clint Eastwood, leading up to the Oscars, and the interviewer managed to avoid steering him to a single topic that was remotely enlightening… quite a feat, actually.

The world of Randas Batista

Tuesday, March 15th, 2005

You don’t have to explore the Web very long to discover a site that’s distinctive, substantive, and full of talent—

Jeffrey Luke’s Brazil Diary is one of them…