Category: People

Greenland

This is a Constellation Games post. Spoilers up through like chapter 23, I think. And a little one from later than that.

Friends, Greenland is a place where souls go to dry out
It is a vast and terrifying place of ice fields and tundra

—Andrew Bird, “Dear Old Greenland”

It’s a giant ice sheet punctuated with muddy volcanoes, it plunges into darkness for months at a time, and it has a deliberately deceptive name that imputes verdant happiness to a vast, empty, terrifying desert of cold. It’s a pretty good metaphor for divorce.

I thought the Greenland Treaty got mentioned pretty often in Part Two, but I just went digging around in the archives and I am wrong—it’s introduced only through one line of Leonard’s patented sidelong exposition in chapter 17, and not really elaborated on, except that it allows for exit and entry visas again and that it gets signed right after Ariel’s difficult meeting with Her. Leonard did give the game away a bit in his chapter 17 commentary by connecting Ariel’s flirtation with Tammy to the Constellation’s offering more technology to Earth. The exchange and the treaty represent a slight warming of relations between the UN and the Constellation after the whole “stealing Antarctica” incident, but things are still a bit chilly. Both sides are hurt and pissed, and the one who really suffers is the kid.

Ariel ends up with one room (a spartan thing without any of his clothes or toys) and one group of friends who live near the cool parent, and another back on Mother Earth, who gets full custody. He pouts about it, then throws himself into a project, up until the Constellation sneaks through a port to kidnap him for a frightening but exhilarating night of bugs and friends reunited and sexual pair bonding.

Then the BEA shows up to literally break his home.

For people born in the twenty or so years before I was, the gradual introduction of no-fault divorce throughout the US was a shattering redefinition of how families worked and failed and recombined. For people born in the twenty or so years after me, like Ariel, it became almost a passage rite: if you didn’t expect it to happen to your parents, you knew that it was at least a possibility for your friends’. Ariel’s parents are still together and happy, actually—probably a spoiler!—so to put him through an equivalent amount of emotional damage requires something at a planetary scale.

There’s this big, dark, horrible cold thing trying to destroy him, but Ariel’s just trying to make a video game about growing up. It’s actually an adaptation of a foreign game, commonly referred to as a port.

“You know how you make a port?” said Fowler. “You have to use a black hole as a lathe.”

It’s actually “Twitters Brendan”

When I was a kid I had asthma. Growing up largely fixed that, but I still got attacks when I went running in cold weather; since running is the only exercise I enjoy or have ever been good at, I got into the habit of slacking off as the weather got colder. In late fall, for many years, I’d slip into a comfortable lethargy, stop caring about what I ate or how much I moved, and gain a bunch of weight that I’d then try to work off in the spring.

After I started recognizing this pattern I wanted to change it. Because the only motivation I understand is self-mockery on the Internet, last September I made a new Twitter account, WinterBrendan. I’d post as him when I caught myself in moments of sloth, gluttony and self-loathing. He hasn’t actually written that much, which is a good thing! It kind of worked, and I ate a lot better and worked out more (aided by the fact that I figured out how to run without asthma, which deserves its own post).

But WinterBrendan was only the beginning.

Within two weeks of his appearance, SOMEONE WHO SHALL NOT BE NAMED created SpringBrendan, which is the worst thing that has ever happened. SpringBrendan is a machine gun of incredibly lewd jokes, which, well, fine, except all those jokes have my face on them and people instinctively believe I am writing them. The worst part is that he’s fucking hilarious. The only thing worse than people scolding you for coming up with horrible things is people praising you for coming up with horrible things when you did not, and indeed could not.

There are apparently people who still don’t believe I don’t write SpringBrendan. Look! Here! I AM NOT SPRINGBRENDAN. YOU CAN TELL BECAUSE HE IS FUNNY, AND LIKES HIMSELF.

Unfortunately everyone else likes him too. Around the time this was going on, I realized I was coming up on my ten thousandth tweet. Because my friends (and their friends, and total strangers) seemed to enjoy seeing my face plastered on any old garbage, I took a grumpy few hours and wrote my first Twitter client, RealBrendan. It was pretty simple: a text box that hooked up to my actual account and posted whatever you typed. My 9,999th tweet was a link to it, and my 10,000th was “Go.” Then I went to lunch with a friend.

When I got back I was in Twitter jail.

As soon as people realized it was legit, they had unleashed a hideous torrent of raw, anonymous Internet. I once thought of my followers as a carefully curated selection of clever, thoughtful people with taste; now I know better. RealBrendan only went silent when it hit the ceiling for allowable-tweets-per-hour, which turns out to be 128. I got a lot of texts along the lines of “are you okay???” and “WHAT ARE DOING, TURN OFF,” and one person even figured out how to send DMs as me. Exciting! (If you authorize the Exquisite Tweets app, you can read a complete archive of the horror.)

I revoked the app and was allowed back on Twitter the following morning. I did feel a certain sick fascination with what had happened the day before, so I tinkered with the machinery so that it would maintain a queue and post at a more reasonable rate, then hooked it up to its own new account. Once people figured out there was no more immediate gratification, the torrent dropped to a trickle, but now there’s this kind of anonymous group-fiction thing going and it’s kind of fun.

Because ideas are unkillable, there are other accounts as well, and once again I DO NOT CONTROL ANY OF THEM. Summer called them Brendan-shards, which prompted me to start thinking of them as my Horcruxes, because it would be awfully hard to track them all down and also each one represents a horrific murder. They are GrampaBrendan, JoelBrendan and BrendansMcdald, and I strongly encourage you not to follow any them. Or the other ones. Or the actual BrendanAdkins, really.

Please RT.

I had a deep and personal talk with a dear friend, electrocuted dozens of middle schoolers for science, ate fresh bread and good cheese, played on swings and left treasures in a protogeocache, watched earnest college students (SO YOUNG) sing Doctor Horrible, ran a personal best 10k next to a pretty girl I hadn’t seen in years, cooked a giant lunch, took a walk in the sunshine, and spent hours at Planet Motherfucker eating incredible barbecue and laughing with smart people. I am very lucky. This was a good weekend.

Exit Ariel

This is a very brief Constellation Games post. Spoilers for the chapters that have already gone out to subscribers.

In chapter 16 Save the Humans finds a vector after all, and the consequences of following it cut humanity off from space indefinitely. Ariel’s reaction is to get sad-drunk on the Internet and write about video games. The more he’s learned about Af be Hui’s career as a game designer, the more insight he’s gained into what first contact can do to a civilization, and that’s the focus of his big despairing game review. Don’t ignore the opening paragraph, though, because there’s a sneaky connection hidden in it. From July 28:

Can a video game be a work of art? Eggheads have been asking this question for twenty years, even though the answer is obviously “yes”. We live in a world in which any random shit can be art. Think of anything bad to say about video games and there’s something worse that everyone agrees is art. Torture-wince movies are art. Commercials are art. A fire extinguisher is art, if a designated artist designates it as art.

From The Tempest, Act II, Scene 1:

Ariel: My master through his art foresees the danger
That you, his friend, are in; and sends me forth—
For else his project dies—to keep them living.

JUST SAYIN’. I know this seems trivial, but the deeper we get into the book, the more the archaic use of “art” for “magic” resonates. Get ready for Part II!

Enter Ariel

This is a Constellation Games post. Spoilers for the chapters that have already gone out to subscribers.

Let’s talk about Shakespeare.

Prospero:‘Tis time
I should inform thee farther. Lend thy hand
And pluck my magic garment from me.

There aren’t a lot of books that would give me an excuse to apply that line to a spacesuit. Of course, it isn’t Prospero laying aside his garments in chapter 15: it’s Ariel, the spirit of air, the one who traverses easily among the widely scattered groups of characters. The one who has power but no agency. The magician’s slave.

In the postcolonial-theory take on The Tempest, Prospero is the European colonist, while Caliban and Ariel are indigenous people who take sharply different strategies to deal with his arrival. Ariel, even more so in this book than in the play, is the classic collaborationist: even after hearing that a strong faction within the Constellation wants to shrug and head home to let humanity smother itself, he believes they showed up to do good. Why? In part because they gave him a Brain Embryo, which is, um, a collection of shiny beads. From chapter 2:

“This isn’t an alien invasion. They’re friendly. You think they’re pretending to be nice so they can eat us?”

“Intentions don’t matter,” said the hippie. “Read your history. Any time there’s a first contact, the contactees end up dead.”

As with most historical collaboration, the strategy goes great for Ariel in the short term (video games! trip to the moon! sex with an astronaut!) and poorly in the very-slightly-less-short term. The BEA is using his hard-won knowledge to promote a paranoid agenda. The Save the Humans overlay is having trouble finding a vector. When Curic takes him to her storm-tossed island to start revealing secrets, it’s not a coincidence that he ends up pressed flat to the ground.

Prospero: What torment I did find thee in. Thy groans
Did make the wolves howl, and penetrate the breasts
Of ever-angry bears.

Curic found Ariel on the Internet, and this is about as good a description of blogging as I’ve ever read. Here’s an interesting thing, though: none of the sections in chapter 15 are blog entries. They’re all described as “Real Life, July 2X,” yet they have distinct asides to an audience.

I think this has happened before in the book, but never quite so directly as “Shit. Shit. Shit. Okay.” This, more than the talking rat, is to me the strongest hint that Ariel is in fact a narrator and not just the star of some found-verbiage documentary. He’s organizing and presenting things to you, and he might be doing it selectively, just as he did when he was scrambling to find an Ip Shkoy game that would balance Ultimate DIY Lift-Off. He’s indentured and trying to earn his freedom; he’s a collaborator, and collaboration comes with an agenda. Why should he trust you, dear reader?

“I’m sorry,” I said. “It just feels like we fundamentally don’t understand each other. It really worries me.”

“Are you talking about us and the Constellation?” said Krakowski. “Or you and me?”

N-player co-op

This is a Constellation Games post. Spoilers for the chapters that have already gone out to subscribers.

From late in Chapter 14:

“I don’t need to learn English,” said Ashley through her chopped-up resampled vocalizer. “The translator is a benefit embraced by the median person and shunned only by snobs who want to show off their own erudition and enlightened attitudes.”

“Wow, I guess you feel pretty strongly about it?”

“That translation went on a lot longer than it should have,” said Ashley. “That was four words in Purchtrin. I don’t know what happened.”

A couple paragraphs earlier Ashley mentions that the idle work she’s doing when Ariel shows up is “part of the History of Life overlay.” This is a subtle thing, and easy to miss amid what Leonard calls “the Gift of the Magi-esque farce about the English lessons.” When some subset of the Constellation wants to achieve something, they form a loose asynchronous working group called a fluid overlay. Where does Ashley work? In some fluid overlays. Where did Ashley’s translator come from? A fluid overlay.

The overlays aren’t an allegory, but they are a device Leonard uses to comment on leaderless organization in real life, inspired (I suspect) by his career in open-source software. Of course, the last six months have seen another set of nonviolent, leaderless organizations leap into prominence to remind us that scarcity-based power structures fuck everybody. Remember back in the commentary for Chapter 3?

“You’ve seen the anarchists in Austin. They couldn’t hold a city park.” is one of those lines that shifts connotation dramatically between the time you write it and the time it’s published.

Whether you take the correspondence as timeliness or startling prediction, the popular criticisms of Occupy reveal the flaws in the overlay idea, which the Constellation presents as a sort of labor utopia. In Chapter 13, Ariel found flyers from the Raw Materials overlay begging humans for their garbage in Human Ring, where there were… almost no humans. The Constellation can do miracles, but sometimes those miracles lack direction.

Just as often, the overlays lack accountability. In Chapter 9, Ariel tried to find somebody to thank for the English-language CDBOEGOACC; when he asked who was in charge of creating it, Curic’s response was “that’s not a real question.” So who snuck that rant about language snobbery into Ashley’s translator? Here, have an achievement graph with ten million nodes.

The translation is a throwaway gag, but it’s also foreshadowing. Sometimes overlays work at cross purposes. Sometimes they’re hard to track down. The other foreshadow in Chapter 14 is the first appearance (and disappearance) of, yes, the long-promised shipping container. Curic’s part of the Constellation Shipping overlay, yet he or she is asking a human for ideas about where it might have gone.

In doing so, Curic presents a neat alien mirror to Krakowski and Fowler at the BEA. All of them are now using this unemployed video-game blogger from Austin as an asset, overtly or otherwise. How desperate do you have to be to turn to Ariel for intelligence? We’ll find out!

Wrong on the Internet

A year ago I wrote about zero tolerance, intolerance and Antjuanece Brown, the Portland teenager who was thrown in jail and labeled a felon for texting with her girlfriend. Antjuanece is out now and things seem to be better for her and Jolene; I hope they are.

Not much has changed, though: the last week saw California and Washington come dramatically closer to marriage equality even as Oregon still lags behind. In the same week, Canadian Safety Minister Vic Toews announced that anyone opposing an Internet surveillance bill there was “siding with child pornographers.” Easy targets remain easy targets.

That’s why there’s so much value in the work my friend Ben is doing at his blog Wrong on the Internet, and particularly in his latest entry:

“This is hard to deal with. I want to have the luxury of dehumanizing pedophiles and other rapists. I would like to pretend that I would never be like that, never do something like that. But I can’t. That informs a lot of my writing here.”

It’s difficult to read, a fact that has nothing to do with Ben’s considerable writing skill. At a certain point the mind flops down and demands that some things must be absolute, that you must be able to point at some set of Others and declare those are the bad guys. We’re wired for that behavior, deep in our instincts. The cognitive battle to remember the contrary is exhausting, and it never ends.

I’m not arguing for total moral relativity here: I’m arguing for vigilance, because the kind of dehumanization in which we regularly engage is a dangerous exploit for our brains. It’s one thing to say that some people do evil. But to strip the humanity from evildoers is to remove the horrible weight and substance of their acts. What if you were a survivor? What choices would you make if your survival had damaged you? “The answers are out there,” the man said, “but they will not improve your self-esteem.”

Straight By Fiat

I have this old favorite joke that almost no one else knows or gets, but I can’t stop thinking it’s funny, so I’m going to do my best to rid myself of it by the only method guaranteed to destroy humor: dissection.

Like many things stupid but great, and most things Devon Sawa, I would never have seen the 2002 comedy Slackers if not for its champion, my brother Ian. It’s a pretty slight movie and as teen comedies go it is not exactly shifting any paradigms, though it does feature some ringers in the cast, all of whom appear in the above clip. Yes, that’s Michael C. Maronna, Big Pete from Pete & Pete, playing a character (Jeff) whose sexuality is part of a slow-burning running gag throughout the movie. Here’s what makes it interesting: none of the jokes are homophobic. His friends know he’s gay and they’re fine with it. The target of the joke is repression, not sexual orientation, and it benefits greatly for that. (Note that this movie predates the genesis of Tobias Fünke by two years!)

Besides less-obvious targets, here are some things that I will always think are funny:

I don’t think the clip needs much context, but here it is just in case. Maronna, Sawa and Jason Segel are the scheming heroes, who have been milking the creepy Jason Schwartzman for money. Schwartzman comes to Maronna and Segel with evidence that Sawa has betrayed their confidence to his love interest (Jaime King). Upon seeing it, the guys are infuriated, and in a three-camera sitcom we would already know where this goes: they turn on Sawa together, then eventually they realize that Schwartzman is the real problem, kick him out and reunite. In fact, you can already see this playing out in Schwartzman’s head! Just before the clip begins, he sputters “he betrayed you! He stole my girl! He’s not our friend!” He’s transparency-oblivious character one.

Then Maronna starts his monologue, and it follows that scenario… for exactly five seconds, before veering off into his desperate fantasy of male bonding. He has rehearsed this speech, he has seen an opportunity, and now he siezes the moment to execute his pitch. He knows they will object–this sounds pretty gay!–but he has anticipated that, and before they can get a word in, addends that it is in fact not gay. Triumph. There is no way they can resist now.

In thirty seconds, Maronna covers all four of the humor angles listed above. The first three points are all basically about the tension between expectation and reality, which is also the root of all suffering, which in turn goes back to the old axiom that comedy is pain happening someone else. The magic of point four, commitment, is that he makes the other three completely implicit. Nobody hands him a straight line to set up the zinger. Nobody winks at the camera.* There’s a lot of trust in the audience here, and for me, at least, it pays off in a way that I’m still giggling at ten years later.

Okay, I think the frog is dead now. Mike Maronna is very talented and should get more work. This is all to explain why, whenever I express adulation bordering on the ecstatic for a male role model, I will make a sly face and add “but it’s not gay” after describing how I want to suck his cock.

* For a perfect example of how literally winking at the camera can undercut flawless commitment, see the last forty years of Dwight-and-Jim gags in The Office.

TETSUO MILK

This is a Constellation Games post, just so you don’t get too deep into it without realizing that. There are spoilers, but only for the chapters that have already gone out to subscribers.

In late 2001, I spent far too much time on the forums for my favorite webcomic, Checkerboard Nightmare. They were hosted on EZBoard, a free/paid service that allowed you to assign custom titles to forum members based on how often they’d posted. Kris Straub, the strip’s creator, innocently filled these in with names from the comic; one of the upper ranks was Doctor Hot, a gag character who had appeared in exactly one panel. I think I was the first one to hit that rank, which tells you a lot about my priorities in college.

I embraced Doctor Hot the way a defensive tackle embraces an unguarded quarterback, and so did the rest of the forumoids. There were even fan-created spinoff characters, including his nemesis Professor Cold and their lovechild Profoctor Hold, whose title I would eventually steal for Davey (did I mention the forums are where I first met Stephen Heintz?). Kris’s reactions wavered between resignation and outright fury, which was his response to everything on the forums, but still.

The point of the foregoing: this was my first encounter with what is now called a “fan favorite” character. A link on Checkerboard Nightmare also led me to crummy.com, which is how I started reading Leonard Richardson’s writing, which of course leads to Constellation Games and its breakout star, Tetsuo Milk.

Leonard likes Tetsuo Milk more than Kris liked Doctor Hot, because Tetsuo is a real character and also Constellation Games doesn’t have a forum to ruin everything, but you can still read a little exasperation into his chapter 11 commentary. Rachel put it to me the other day that Leonard likes to examine the emergence of agency in his characters; Ariel’s struggle to become an adult is the obvious Campbellian case, but we’re already seeing subtler examples, like Krakowski’s little independent assignment, or the way Dana (a friggin’ phone app) has started to assert her needs in a way that forces both Bai and Ariel to take significant action on her behalf.

But Tetsuo already has agency. Tetsuo has too much agency, which is how he’s able to (per Leonard) grab the plot and “run off in some weird direction.” He also has too much optimism, in contrast to Ariel (and uptight Jenny, and cautious Ashley, and fuck-the-system Curic); he’s the kind of person who actually does see every problem as an opportunity, which of course drives everyone around him crazy. The worst part is that he inhabits a postscarcity megacivilization with near-limitless resources, so he’s usually right.

Much as with the bad Doctor, I love Tetsuo Milk without reservation, and not just because he gets most of the good non sequiturs (“Hot!” would be a pretty good Tetsuo line). He’s the book’s mascot, and the recurring reminder that in spite of all the friction and pitfalls and broken partnerships, in the world of Constellation Games things do get better. Gifts fall from the sky. Refugees get rescued. You don’t even have to ask to walk on the moon.