Category: Constrained Writing

So I already put my bragging rights at stake in the Iron Game Chef contest, which means I need to design a game. This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well. It’s a timed constrained game writing exercise! It’s a good thing those all make me gasp with excitement, because I’ve only got six days left and I haven’t so much “started.”

So here’s where I’m thinking of going. This isn’t an opinion poll–I’m going to make the game that I believe in the most; I just want to have a sketch-record in case I come back to some of these later. You’re welcome to steal anything here and make your own game, of course.

  • Enemy of the People: Two groups of players work in tandem, able to communicate only via a shared map. One plays a group of Navajo scouts in 1360 AD, the other a modern-day group of archaeologists, both trying to unravel the mystery of the abandonment of Mesa Verde–the former group via the spirit world, the latter via science. The game is played on a strict time limit, because once the sun goes down, the mystery starts to reveal itself in a supernatural, lethal fashion…

    Ingredients: Anasazi disappearance, 1300s. “Entomology,” “Accuser” and “Companion.” Multi-meaning die rolls and pregenerated characters.

    Problems: Huge and clunky. Not sure I can do this without a very coordinated pair of GMs, which I don’t want.

  • We Are Rock Stars: 1998, California. Brilliant geeks search for identity and social acceptance while struggling not to let their offbeat interweb startup get washed away in the tide of venture capital–or see the tide recede.

    Ingredients: Dot-com boom, late 1990s. “Entomology,” “Wine” and “Invincible.” Multi-meaning die rolls.

    Problems: InSpectres probably does this as a subsystem, and better.

  • Alexandretta: Merchant caravans roam the highways and seaways of a young and exotic island empire, racing to clinch deals, watching (and affecting) the wash of supply and demand to maximize their profits.

    Ingredients: Loosely based on the heyday of the Silk Road. “Wine,” “Companion” and “Accuser.” Color-based resolution and custom card deck.

    Problems: I don’t know anything about economics. Also, not sure this is actually a role-playing game.

  • Welcome to the New World: Accused criminals are denied trials and sentenced to hard labor at a lunar prison colony where all light is blue, and visible colors a jealously guarded luxury. The prisoners’ desperate secret is that only they can produce the physically inexplicable property of color–and only by their suffering and death. Lethal, oppressive horror.

    Ingredients: “Wine,” “Companion” and “Accuser.” Color-based resolution, obviously. Historical basis: pick one.

    Problems: I’m not sure I have the balls for this, and I don’t know anybody who would actually want to play it.

I’m kind of scaring myself, right now, by leaning toward the last one. I’ll pick for real tonight.

I keep meaning to talk about Vocabulary Notebook! Why haven’t I talked about Vocabulary Notebook yet! Ack!

So basically Jeiel (and, sometimes, his cousin Mia) checks the Word-of-the-Day lists at MW or NYT or wherever and finds a cool word, and writes a story using it. I think this is a fantastic illustration of an inspiring constraint–he starts every story with a limitation and the seed of an idea, and they’re different every time.

Jeiel’s stated that VN was inspired by Anacrusis, which is very flattering (and is how I found the site in the first place). This isn’t a sneaky back-pat loop, though; the stories he writes are good, and they’re getting better.

David Flora steps up with a terzanelle of his own–ignoring word count, but with fantastic use of full-line rhyme as a substitute for repetition and slick iambic pentameter (in which terzanelles are really supposed to be).

Fixed-format poetry was just one more subgenre of constrained writing, which is probably why I find old forms so much more interesting than those of modern and postmodern poetry. Constraints like the terzanelle provide so much opportunity for innovation, as Holly and Flora have just demonstrated. I still think the best explanation of the value therein comes from Constrained.org’s FAQ:

“Constraints set additional challenges to the writer. Writing to a constraint is like solving a puzzle. Graceful solutions have a pleasing feel – like watching the moves of a chess master – on top of their value as stories.”

I’m always delighted to rediscover that my friends are masterful, in some way or many.

In other Anacrusis-tangent news, I’m happy to report that Holly threw my gauntlet right back in my face and did, in fact, prove me wrong. I reprint her story-poem here, with her permission, to keep it from getting lost to the winds of LJ-feed comment rot:

The Burger King is fat with youth,
With adolescent pageantry,
With shining eyes revealing truth.

He’s fifty-two; unagingly
He lounges over golden thrones
With adolescent pageantry.

Unwrinkled cheeks, uncreaking bones;
But nothing sinster to dread.
He lounges over golden thrones.

No bloody baths, no gingerbread.
He chargrills souls to golden brown
But nothing sinister to dread.

Adorned with shining paper crown
His sceptre’s high; his forehead clear;
He chargrills souls to golden brown

And swallows them with ginger beer.
The Burger King is fat with youth,
His sceptre’s high, his forehead clear
With shining eyes revealing truth.

Terza

Aahhhh, I can’t do it! I did manage to write this within the constraints I imposed, but it ends up too incoherent to be a real story, so I’m sacrificing the basic premise in order to satisfy the extra ones. That’s weak. Ergo this isn’t going in Anacrusis, but I’ll gladly dump it on you here, where apparently I have no standards.

I no longer think it’s possible to write a terzanelle in 101 words that’s still a good story, and I’m positive it can’t be done in meter. I’d love it if you proved me wrong.

There’s little to Terza but her frame.
She rolls. Nine sixes again:
at the Thousand-Year Club they’re all the same.

They gambled away bad luck, when
they thought they were wise.
(She rolls nine sixes again.)

When age dulled their eyes,
they’d gamble that away as well,
they thought! They were wise.

Terza chose to lose Hell
(she’d be different here);
they gambled that away as well.

Risk can’t be where fear
is not. Alone she’d be different; here
she’s one more clone.

There’s little to Terza, but her frame
is not alone at the Thousand-Year Club:
they’re all the same.

I love constrained writing, and I checked Constrained today and got reminded why.

While I recognize that neither of the two stories I’m about to link is particularly original, I admire them because they are brilliant exercises in form (some people use that term as a pejorative; I don’t). You can read them very quickly, and I recommend them to you with this note: read the stories before you click to see which challenges inspired them.

Found via a new challenge (and a difficult one) at constrained.org, the Endless Limitations introduction makes some excellent points on restrictions and creativity. It makes a better argument for artificial constraints than I’ve ever been able to do, actually, and the way the site’s author (and the book referenced as an inspiration) applies it to education is equally interesting. It’s a whole new look, for example, on why I never get things accomplished without the extreme focus of a deadline, and yet why I don’t learn well when I cram.

I had a busy afternoon. First, I’ve written a few stories for constrained.org, which is as neat as anticipated. I’ve got a couple more in progress, but you know what would be really neat? If you tried one too.

Second, I promised to post about it a long time ago and never did, but there’s a new theme coming up at BlogNomic–it’s still in process, but it would seem that Damanor and I have taken over the world. I’ve been playing since January with only a couple of breaks, and the game remains fun. If you’re interested in getting in at the beginning of whatever happens next, I recommend joining now.

Update 1646 hrs: I should add that Damanor and I may not end up winning, but either way there’s a new Dynasty coming, since the old Emperor has quit. (That’s what I meant by “in process.” I just don’t want to appear overly cheeky.)