Category: Connections

I have felt stuck about writing here for a while, and there has been a death in my family that I will need to write more about when the words come to me. But right now I just want to talk more about blogs. One of the most exciting things that has come to my awareness recently is Phil Gyford’s ooh.directory of blogs and its RSS feed of newly added URLs. I don’t know if Mr. Gyford’s manual review and curation of these things is sustainable in the indefinite, but what a great idea! It seems to me like social media and SEO supremacy have rendered personal blog discoverability broken, but one need not fix the entire internet to build a little free library in one’s front yard.

By way of that directory, I have found a new source of dailyish poems, Janette Haruguchi’s ongoing explication of sashiko stitching, Bartosz Ciechanowski’s extraordinary interactive physics lessons, Jani Patokallio’s quest to find food from every Chinese province, special administrative region and contested island—in Singapore, and Bloom, a journal devoted to authors whose first major work was published when they were age 40 or older. And Eric Idle’s book reviews! A fan blog that’s just for Peanuts! Librarians dunking on books that need to go! And the directory is still so new. I suspect there are many more entries to come after the holidays.

Lucy linked, last month, to Dave Rupert’s suggestion to be a carpenter this time, and I’ve been turning it over in my mind ever since. I don’t know any real carpentry, though I’d be glad to have the space and time to learn. But the tools I do know can still make good things at the scale of individual humans, and that’s delightful to see, after a long time when I didn’t know where to look.

“There’s a Chinese phrase for when you lose money on something that translates to ‘paying school fees.’ I’ve paid a lot of school fees, and I don’t consider any of it wasted money. Even through the mistakes, I’ve learned a lot.”

I had to go searching for a third quote just so I could legally post the first two

“Websites are not similar to telephones. They are not even similar to books or magazines. They are street corners, they are billboards, they are parks, they are shopping malls, they are spaces where people congregate.”

—Ryan Broderick

“It now feels like we live in a cyberspace dominated by skyscrapers instead of neighborhoods.”

—Jody Serrano

“I used to see my job as teaching students, hey, the Internet might seem great, but it has all these sort of hidden power dynamics that are troubling, and we should learn about those. And now my job is very different. Now my job is to show students that it wasn’t always this way online, and that means it could also be different in the future.”

—Jessa Lingel

Tim and I agree about the late, great Len Lafofka

Further dispatch from the Brendan-Bait Gazetteer: one of my most extreme vices from the last couple of years is to partake of legal substances in the evening and then open up a random ancient issue of Dragon Magazine on my tablet to drowsily browse until I fall asleep. In addition to being beautifully devoid of news from the present, reading through old Dragon brings back a lot of memories of my cousin Bruce, who gave me boxes of his old gaming material when I was a lonely teenager. I loved Bruce, and I read his similarly random copies of Dragon until the covers divorced from their staples. I did not understand game design very well, but I thought the writers who contributed to the magazines must be top-tier experts and a font of ineffable wisdom.

Here in the future, I’m married to a magazine editor, and I can see how clearly most of those (nearly always) dudes were just chucking ideas out there without a clear understanding of how they would affect anyone’s actual experience of a game. Having that context does not sour the experience of reading the work, though; to me, at least, there is some charm to their apparent naivete, and I get to see the humble origins of ideas that would end up as billion-dollar IP in our weird, weird timeline.

A stack of old Dragons, image stolen from Tim's site.

It turns out I am not the only one who likes shuffling through old Dragons and thinking about their place in history! Recent Blogspot discovery and fellow Illinoisan Tim S. Brannan has been running a series on his blog called This Old Dragon for five years now, an archive which I am making myself read sparingly so I don’t catch up to the present too fast.

Back in the early 90s, I never played Dungeons and Dragons because there was no one around to play Dungeons and Dragons with except when I dragooned my patient brother into it. Here in the early 20s, I never play Dungeons and Dragons because it turns out I don’t actually like playing Dungeons and Dragons. But I still get a lot out of this kind of artifact because, back then, I acquired a taste for lonely fun that hasn’t quite left me, and which I should talk more about here, someday.

I started a tinyletter for recommending youtube channels two and a half years ago but then I was like, wait, I have a blog

If you are one of the six people who signed up for said tinyletter then I am sorry I never sent a second emission from it; I might still use it someday. (The same goes for my neglected dreamwidth account.) But I feel like I’ve got a little writing momentum here on NFD and I’d like to keep that up for a minute. So here’s a plug for an incomprehensibly deep dive into video games that I didn’t even really like that much when they were the only ones I had!

There are a lot of white dudes who like to talk about old nerd media in videos on the Internet, but mostly what they do is offer their own opinions, at best seasoned with a little intro lifted from Wikipedia. I find it hard to spend minutes of my one precious life absorbing those opinions. I have too many opinions already. What I value, instead, is the dudes who can explain and explore something I don’t understand in a way that makes me feel like I do understand it (although I very much still don’t).

This is why I subscribe to a channel with the mildly concering name of Displaced Gamers, which is not about gamers or being displaced. It’s a series of exegeses on the assembly code that composes old video games, mostly NES games, and the startling things that tiny changes in that code can bring about. I myself could not read assembly code if my life were at stake, but the channel creator’s steady, patient narration helps me feel like I can almost follow along in real time. I’m thinking in particular of these most recent two videos, about how and why one can glitch into unplanned memory areas in Super Mario Bros to find the apocryphal Minus World…

… And then discovering 256 completely new Minus Worlds in the Super Mario All-Stars iteration of the game, using only three Game Genie Codes. (!)

It’s that last bit that really gets me. I had a Game Genie for our Super Nintendo when I was young, and I made heavy use of it, which is to say that I never got to be good at video games. I never had a solid grasp on the device’s methods of operation or how to explore a game’s code with it. I was not, as noted above, an ardent Mario fan (I preferred Mario Kart and the RPG spinoffs) though I respect the ground the games broke and their own interesting design constraints. But this particular video essayist earns my attention not only because he’s doing original research in the history of software—a field which, I will keep shouting forever, is ahistorical to the ongoing detriment of the entire world—but because he keeps at the work until he can fit his proof of concept into the “you can do this with your own Game Genie” constraint. That’s powerful Brendan-bait.

“The fictional world, the story, is a place we visit enough, and it can become a type of home we return to. Unlike the real world, where ‘returning home’ is a city that is changed and often a house that is in less repair than when you left, to perhaps find something like an attic or one room that is ‘mostly unchanged’ and the weird disjunction between ‘the world almost familiar’ and ‘years ago, untouched’ – fiction can mindfully make more graceful introductions to us for ‘this is what you remember, but here is a room you’ve never seen’ tied together well.”