Further dispatch from the Brendan-Bait Gazetteer: one of my most extreme vices from the last couple of years is to partake of legal substances in the evening and then open up a random ancient issue of Dragon Magazine on my tablet to drowsily browse until I fall asleep. In addition to being beautifully devoid of news from the present, reading through old Dragon brings back a lot of memories of my cousin Bruce, who gave me boxes of his old gaming material when I was a lonely teenager. I loved Bruce, and I read his similarly random copies of Dragon until the covers divorced from their staples. I did not understand game design very well, but I thought the writers who contributed to the magazines must be top-tier experts and a font of ineffable wisdom.
Here in the future, I’m married to a magazine editor, and I can see how clearly most of those (nearly always) dudes were just chucking ideas out there without a clear understanding of how they would affect anyone’s actual experience of a game. Having that context does not sour the experience of reading the work, though; to me, at least, there is some charm to their apparent naivete, and I get to see the humble origins of ideas that would end up as billion-dollar IP in our weird, weird timeline.
It turns out I am not the only one who likes shuffling through old Dragons and thinking about their place in history! Recent Blogspot discovery and fellow Illinoisan Tim S. Brannan has been running a series on his blog called This Old Dragon for five years now, an archive which I am making myself read sparingly so I don’t catch up to the present too fast.
Back in the early 90s, I never played Dungeons and Dragons because there was no one around to play Dungeons and Dragons with except when I dragooned my patient brother into it. Here in the early 20s, I never play Dungeons and Dragons because it turns out I don’t actually like playing Dungeons and Dragons. But I still get a lot out of this kind of artifact because, back then, I acquired a taste for lonely fun that hasn’t quite left me, and which I should talk more about here, someday.